Nervous System Emulation with Synaptomics
The seven things that matter—and the traps that wreck most simulations The big idea: Connectomics tells you which neurons are connected . Synaptomics tells you what each connection actually does . A nervous-system emulator needs both, but synapses should be treated as active computational components—not lines drawn between neurons. 1. The synapse is the real computational unit A neuron is not simply “on” or “off,” and a connection is not merely a weight. Each synapse should be modeled as a stateful object : Synapse = source + target + type + strength + delay + kinetics + plasticity + current state Synapses differ enormously in molecular composition and functional behavior—even synapses belonging to the same neuron. Rule: Don’t build a brain-shaped spreadsheet of neurons and weights. 2. Wiring is necessary—but nowhere near sufficient A connectome can show hundreds of thousands of synapses, yet it cannot automatically tell you how the circuit will behave. The complete la...