Mecha General Intelligence

 What is Mecha General Intelligence (MGI)? The easiest answer is the ability to navigate through any environment or a system that is domain agnostic. As I have stated often, the reason we have a nervous system is to be able to move. This has been echoed by many others who have also understood how motor function is the primary function of animals.

Behavior Science 101 teaches us that all animals have four basic functions, also called the 4 Fs, which are Feeding, Fleeing, Fighting and Mating. To perform anyone of the 4 Fs, an animal must move and must move no matter what the environmental conditions. We find these basic functions in the worm like C. elgans all the way up the evolutionary scale to homo sapiens. Having emulated lower animal nervous systems and applied to robotics, I have seen firsthand that these behaviors are displayed within a robot that is truly emulating an animal’s nervous system. I have used Connectomics/Synaptomics to perform these emulations with great success.

What is missing from current Artificial Intelligence (AI) and machine learning approaches is the element of curiosity. Curiosity is the strong desire to know or learn something. Curiosity is an emergent property of the 4 Fs. If an animal wants to feed, it must find food. This drive to find food can be summed up as a curiosity to discover where there is plenty of food. To find plenty of food, an animal must potentially move through a myriad of environmental factors. To move through domains of various conditions, an animal must have the ability to generalize in that domain. Nature has provided that ability through the animal nervous system which can be emulated and applied to robotics and/or application processes.

This generalization of movement applies to Fighting in that I must fight to maintain my abilities which could be in the form of direct threats or something like fighting through an environmental condition in order to satisfy a curiosity.  MGI applies to Fleeing. If I must move to avoid a threat, I better be able to quickly move through whatever obstacles are present. Of course, to Mate, no other gender is going to have much to do with me If I were to just lie there.

Current AI is a “monkey see, monkey do” technology (no offense to monkeys). There are no elements of curiosity within the technology and even an approach to try and simulate some form of curiosity to force the technology to try and learn on its own, will never have the continued drive animals have in order to survive and thrive. Creating a process that pushes a system to learn is not the same as an inherent process that continually advances the entity into always looking for better outcomes.

Therefore, Mecha General Intelligence is the foundation of Artificial General Intelligence (AGI) and without these behavioral attributes built into the design of the intelligence paradigm, AGI will always be a forced process and never truly have general intelligence.

There are some approaches other than my own animal nervous system emulations that could move to general intelligence. Bayesian Inference is one possibility and Verses.ai is pioneering this approach. I am not convinced the Bayesian Inference is the perfect match to instill curiosity into a learning system? The approach is based on reduction and MGI is not just about reduction; it is also about exploration (curiosity). Bayesian Inference may just be a better methodology to reduce errors and a more symbolic AI approach but may lack the means to create truly intelligence agents and machines. TBD.

MGI is a form of NeuroAI and I find that it is always fascinating that so many are trying  to find a means to simulate natural processes when Mother Nature has already given us a map. I believe that the emulation of animal nervous systems will give us the ability to create artificial nervous systems based on nature’s rules and apply these artificial nervous systems to robotics and other applications that will rival our intellectual abilities.  

MGI directly gives rise to AGI. Like nature, we just need to apply up an evolutionary scale.

 

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