Mecha General Intelligence
What is Mecha General Intelligence (MGI)? The easiest answer is the ability to navigate through any environment or a system that is domain agnostic. As I have stated often, the reason we have a nervous system is to be able to move. This has been echoed by many others who have also understood how motor function is the primary function of animals.
Behavior Science 101 teaches us that all animals have four
basic functions, also called the 4 Fs, which are Feeding, Fleeing, Fighting and
Mating. To perform anyone of the 4 Fs, an animal must move and must move no
matter what the environmental conditions. We find these basic functions in the
worm like C. elgans all the way up the evolutionary scale to homo sapiens. Having
emulated lower animal nervous systems and applied to robotics, I have seen
firsthand that these behaviors are displayed within a robot that is truly
emulating an animal’s nervous system. I have used Connectomics/Synaptomics to
perform these emulations with great success.
What is missing from current Artificial Intelligence (AI)
and machine learning approaches is the element of curiosity. Curiosity is the
strong desire to know or learn something. Curiosity is an emergent property of
the 4 Fs. If an animal wants to feed, it must find food. This drive to find
food can be summed up as a curiosity to discover where there is plenty of food.
To find plenty of food, an animal must potentially move through a myriad of
environmental factors. To move through domains of various conditions, an animal
must have the ability to generalize in that domain. Nature has provided that
ability through the animal nervous system which can be emulated and applied to
robotics and/or application processes.
This generalization of movement applies to Fighting in that
I must fight to maintain my abilities which could be in the form of direct
threats or something like fighting through an environmental condition in order
to satisfy a curiosity. MGI applies to
Fleeing. If I must move to avoid a threat, I better be able to quickly move
through whatever obstacles are present. Of course, to Mate, no other gender is
going to have much to do with me If I were to just lie there.
Current AI is a “monkey see, monkey do” technology (no offense to monkeys). There are no elements of curiosity within the technology and
even an approach to try and simulate some form of curiosity to force the
technology to try and learn on its own, will never have the continued drive
animals have in order to survive and thrive. Creating a process that pushes a
system to learn is not the same as an inherent process that continually
advances the entity into always looking for better outcomes.
Therefore, Mecha General Intelligence is the foundation of
Artificial General Intelligence (AGI) and without these behavioral attributes
built into the design of the intelligence paradigm, AGI will always be a forced
process and never truly have general intelligence.
There are some approaches other than my own animal nervous
system emulations that could move to general intelligence. Bayesian Inference
is one possibility and Verses.ai is pioneering this approach. I am not
convinced the Bayesian Inference is the perfect match to instill curiosity into
a learning system? The approach is based on reduction and MGI is not just about
reduction; it is also about exploration (curiosity). Bayesian Inference may
just be a better methodology to reduce errors and a more symbolic AI approach
but may lack the means to create truly intelligence agents and machines. TBD.
MGI is a form of NeuroAI and I find that it is always
fascinating that so many are trying to
find a means to simulate natural processes when Mother Nature has already given
us a map. I believe that the emulation of animal nervous systems will give us
the ability to create artificial nervous systems based on nature’s rules and
apply these artificial nervous systems to robotics and other applications that
will rival our intellectual abilities.
MGI directly gives rise to AGI. Like nature, we just need to
apply up an evolutionary scale.
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